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A boardgame of international flight in the 1920’s
Play on your own, or with friends and family, together or against each other!
Explore finance, technology and geography in the Golden Age of Flight, proving global air-routes do exist!
In Route-Finder: Intercontinental you play a daring 1920’s crew trying to prove it’s possible to fly between cities across the world. You need to find your sponsors, design your aeroplane and pick your route, then take off and hope Mother Nature smiles on your endeavours. Will you arrive safely in Melbourne having left London, or make it from Tokyo to Rome? Or will tailwinds aid your flight? A vulture snap your wing spar? Maybe a local Temple will pay for your fuel? Your destination really wants the publicity of your flight, so they might send a replacement aircraft if you crash...
More information at:
www.facebook.com/aeronautiquegames
This version is an A5 sized book, with the map and tables as removable centre pages for easier playing.
It does NOT include any of the playing pieces shown - these are parts I had lying around. The game only includes the rulebook, playing map, lookup tables and worksheets.
* Play takes about 1 hour.
* Ages 8 to adult.
* 1 – Unlimited Players, in solitaire, competitve or co-operative play.
* BoardGameGeek Complexity Rating 2½ / 5.
* Designed, illustrated and produced in Scotland.
* Printed on FSC paper.
* Placed in Top 5, BGG Solitaire Games Competition 2020.
* Free P&P.
Note - This item is NOT handmade, but a professionally printed design created with professional artists to my own game design.
A boardgame of international flight in the 1920’s
Play on your own, or with friends and family, together or against each other!
Explore finance, technology and geography in the Golden Age of Flight, proving global air-routes do exist!
In Route-Finder: Intercontinental you play a daring 1920’s crew trying to prove it’s possible to fly between cities across the world. You need to find your sponsors, design your aeroplane and pick your route, then take off and hope Mother Nature smiles on your endeavours. Will you arrive safely in Melbourne having left London, or make it from Tokyo to Rome? Or will tailwinds aid your flight? A vulture snap your wing spar? Maybe a local Temple will pay for your fuel? Your destination really wants the publicity of your flight, so they might send a replacement aircraft if you crash...
More information at:
www.facebook.com/aeronautiquegames
This version is an A5 sized book, with the map and tables as removable centre pages for easier playing.
It does NOT include any of the playing pieces shown - these are parts I had lying around. The game only includes the rulebook, playing map, lookup tables and worksheets.
* Play takes about 1 hour.
* Ages 8 to adult.
* 1 – Unlimited Players, in solitaire, competitve or co-operative play.
* BoardGameGeek Complexity Rating 2½ / 5.
* Designed, illustrated and produced in Scotland.
* Printed on FSC paper.
* Placed in Top 5, BGG Solitaire Games Competition 2020.
* Free P&P.
Note - This item is NOT handmade, but a professionally printed design created with professional artists to my own game design.
A boardgame of international flight in the 1920’s
Play on your own, or with friends and family, together or against each other!
Explore finance, technology and geography in the Golden Age of Flight, proving global air-routes do exist!
In Route-Finder: Intercontinental you play a daring 1920’s crew trying to prove it’s possible to fly between cities across the world. You need to find your sponsors, design your aeroplane and pick your route, then take off and hope Mother Nature smiles on your endeavours. Will you arrive safely in Melbourne having left London, or make it from Tokyo to Rome? Or will tailwinds aid your flight? A vulture snap your wing spar? Maybe a local Temple will pay for your fuel? Your destination really wants the publicity of your flight, so they might send a replacement aircraft if you crash...
More information at:
www.facebook.com/aeronautiquegames
This version is an A5 sized book, with the map and tables as removable centre pages for easier playing.
It does NOT include any of the playing pieces shown - these are parts I had lying around. The game only includes the rulebook, playing map, lookup tables and worksheets.
* Play takes about 1 hour.
* Ages 8 to adult.
* 1 – Unlimited Players, in solitaire, competitve or co-operative play.
* BoardGameGeek Complexity Rating 2½ / 5.
* Designed, illustrated and produced in Scotland.
* Printed on FSC paper.
* Placed in Top 5, BGG Solitaire Games Competition 2020.
* Free P&P.
Note - This item is NOT handmade, but a professionally printed design created with professional artists to my own game design.